In football and gaming alike, pace shapes outcomes across every minute of play. This guide explains how to convert sprint times into usable speed metrics for both training and virtual squad building.
The FIFA Pace Calculator presented here helps you validate a player's in-game pace against measurable sprint data, giving meaningful insights for coaches, content creators, and gamers.
You will learn formulas, practical examples, clear benchmarks, and how to interpret results for different positions and tactical roles.
The calculator accepts two core inputs: distance covered and time taken. From those it derives pace (time-per-unit) and speed (distance-per-time).
Outputs can be shown in meters per second, kilometers per hour, or miles per hour so you can compare field data with FIFA-style ratings.
For in-game mapping, we combine sprint speed and acceleration into a composite value to mirror how FIFA displays a single pace attribute.
Below are the essential formulas the tool uses. They are straightforward and widely used in sports analytics.
Pace = Total Time (seconds) / Distance (meters) Speed (m/s) = Distance (meters) / Time (seconds) Speed (km/h) = (Distance / Time) * 3.6 Speed (mph) = (Distance / Time) * 2.23694 Mapping to FIFA Pace ≈ Average(Sprint Speed, Acceleration)
Each formula is reversible — if you know speed, you can compute expected sprint time for a given distance and vice versa.
Use electronic timing for the most precise conversion; hand-timed measures can introduce 0.1–0.3s variance which affects short sprint outputs more strongly.
Example steps below use simple inputs to show common conversions and how coaches or gamers can apply them immediately.
Example 1: A player runs 30 meters in 4.0 seconds. Speed = 30 / 4.0 = 7.5 m/s = 27.0 km/h. This suggests above-average sprint capability for many positions.
Example 2: A winger covers 60 meters in 7.2 seconds. Speed = 60 / 7.2 = 8.33 m/s = 30.0 km/h, indicating elite top speed comparable with top-rated in-game forwards.
Example 3: Convert a 40-yard dash of 4.4 seconds to meters: 40 yd = 36.576 m. Speed = 36.576 / 4.4 = 8.31 m/s = 29.9 km/h, often used for scouting comparison.
Example 4: If a player’s measured acceleration (0–10 m) is 1.2s, use split-based estimates to compute explosive start metrics and combine with top-speed data for a composite pace.
Example 5: For youth players, a 50m time of 7.5s yields speed = 50 / 7.5 = 6.67 m/s = 24.0 km/h and indicates areas to focus on acceleration training.
| Tier | Distance | Time | m/s | km/h | Typical Role | Notes |
|---|---|---|---|---|---|---|
| Elite | 100 m | 11.5 s | 8.70 | 31.3 | Striker/Winger | Exceptional top speed for match-winning breaks |
| Pro | 60 m | 7.2 s | 8.33 | 30.0 | Wide Forward | Very high match pace, sprint retention matters |
| Advanced | 50 m | 6.5 s | 7.69 | 27.7 | Attacking Mid | Good for transition play and press recovery |
| Solid | 40 m | 5.8 s | 6.90 | 24.8 | Defender | Acceptable for recovery runs and marking |
| Average | 30 m | 4.8 s | 6.25 | 22.5 | Central Mid | Often sufficient for positional play |
| Developing | 20 m | 3.2 s | 6.25 | 22.5 | Youth Player | Focus on short acceleration |
| Baseline | 10 m | 1.8 s | 5.56 | 20.0 | All | Useful for initial talent screening |
Translating speed numbers into coaching actions is where value is created. Raw metrics reveal whether to prioritize acceleration or top speed in training plans.
Compare split times (0–10m, 10–30m) to decide if a player needs explosive power work or endurance sprint training.
Use the outputs to construct role-specific tests, for example designing a winger evaluation that weights top speed more than short acceleration.
| Position | Priority | Key Split | Desired Pace | Typical km/h | Training Focus | Application |
|---|---|---|---|---|---|---|
| Winger | Top Speed | 10–40 m | High | 28–31 | Max velocity sprints | Breakaways, overlap runs |
| Striker | Explosive + Speed | 0–30 m | High | 27–31 | Acceleration and sprint endurance | Penalty box bursts |
| Fullback | Recovery Speed | 10–50 m | Medium-High | 25–29 | Repeated sprints | Tracking wingers in transitions |
| Central Mid | Sustained Pace | 20–60 m | Medium | 22–27 | Aerobic speed work | Box-to-box coverage |
| Defender | Acceleration | 0–20 m | Medium | 23–26 | Explosive starts | Recovery and marking |
| Wing-Back | Mixed | 10–50 m | Medium-High | 24–29 | Endurance and speed | Overlap and defensive duties |
| Youth Prospect | Potential | All splits | Varies | Varies | Technique & physical growth | Long term development |
Use targeted drills to improve measured weaknesses: resisted sprints for power, overspeed runs for leg turnover, and repeated sprint sets for match fitness.
Gamers benefit by mapping measured stats to in-game cards, making data-driven decisions for squad building and transfer market strategies.
Coaches should combine video analysis with calculator outputs to build holistic profiles rather than relying on single metrics.
| Measure | Input Example | Calculated m/s | Calculated km/h | Calculated mph | Use Case | Tip |
|---|---|---|---|---|---|---|
| 40-yard dash | 4.4 s (36.576 m) | 8.31 | 29.9 | 18.6 | Scouting metric | Use conversion for direct comparison |
| 30 m sprint | 4.0 s | 7.50 | 27.0 | 16.8 | Acceleration test | Measure splits precisely |
| 60 m sprint | 7.2 s | 8.33 | 30.0 | 18.6 | Top speed check | Assess sprint maintenance |
| 10 m split | 1.6 s | 6.25 | 22.5 | 14.0 | Explosiveness | Focus on reaction time |
| 50 m test | 6.5 s | 7.69 | 27.7 | 17.2 | Match prep | Good for interval comparisons |
| 100 m time | 11.5 s | 8.70 | 31.3 | 19.4 | Elite comparison | Longer sprints show top-end speed |
| Conversion | Generic | — | Multiply m/s by 3.6 | Multiply m/s by 2.23694 | All users | Keep unit labels visible |
The right interpretation of sprint data changes how you build teams and train players. Data without context is noise; combine metrics with role requirements.
For squad managers and analysts, using a tool for repeated measurements creates a trendline that is more valuable than single scores.
Use this guide to make small, measurable improvements that add up across a season or a career—on the pitch and in virtual leagues.
Note: this article references key concepts like FIFA pace, player speed, and pace calculator to keep focus on practical usage without diluting intent.